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Unity 5 for Beginners

This course will lay the foundations of Unity. With this learning, you can work confidently in the Unity interface, understand Level Design tools, learn how to create interactive 3D Worlds, work with meshes, animations, materials, textures, and more, and learn how to build a simple game. It will also offer useful tips and tricks for accelerating your workflow Getting started at creating game logic and functionality

Features Includes:
  • Self-paced with Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App

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Description

Get up and running with game development in Unity 5.

Unity Fundamentals is an easy-to-follow exploration of the Unity foundations. It covers the core features every developer needs to know to work effectively. Using practical and hands-on examples, Alan Thorn explores how Unity can be applied creatively to build exciting games that sell.

About the Author

  • Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.

Basic knowledge
  • This course requires no previous Unity or game development experience

What will you learn
  • Understand the foundations of Unity
  • Work confidently in the Unity interface
  • Understand Level Design tools
  • Learn how to create interactive 3D Worlds
  • Work with meshes, animations, materials, textures, and more
  • Learn how to build a simple game
  • Explore useful tips and tricks for accelerating your workflow
  • Getting started at creating game logic and functionality
Course Curriculum
No of Lectures: 37 Total Duration: 03:32:01
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