Getting Started with Unity 2D Game Development

Features Includes:
  • Self-paced with Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App

Course Preview Video


Get started with Unity by making classic games and improve your 2D game development skills.

This video will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x.

You will be shown how to get up-and-running with Unity 5.4.1, including the basic steps to choose the appropriate edition and install the software. You will also be shown how to find older versions of Unity and learn about the key differences compared to previous versions.

To start with, you will learn the introductory information needed to work in Unity 2D game development. The video describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects via code, and explains the basics of the User Interface. It then covers the very first game genre-text adventure-and you will go on to create an example of this with the various elements discussed earlier in the chapter.

Once you reach the end and have produced a text adventure game, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

About the Author

  • Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college videos in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development: Second Edition by Packt Publishing.

Basic knowledge

This video targets those who:

  • Want to start out with 2D game development
  • Want to master the mechanics of specific game genres
  • Are looking for help with user-interface mechanics
  • Have a basic understanding of programming logic

What will you learn
  • Start a project and develop an appropriate folder structure
  • Create and save scenes
  • Import sprites and effectively manipulate sprite sheets
  • Learn the basics of writing C# code in Mono Develop
  • Access components and scripts in objects within a scene
  • Create effective User Interfaces for various platforms, including the mobile arena
  • Navigate between scenes
  • Create a text adventure game
Course Curriculum
Number of Lectures: 19 Total Duration: 01:56:24

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